![]() |
![]() |
Longswordsman Stronger than Man-at-Arms. Quick and cheap to create. Created at Barracks Strong vs. buildings, Stable units Weak vs. Archery Range units, towers, siege weapons Upgrades: Attack: Forging, Iron Casting, Blast Furnace (Blacksmith) Armor: Scale Mail Armor, Chain Mail Armor, Plate Mail Armor (Blacksmith) Sight: Tracking (Barracks) Speed: Squires (Barracks) |
Pikeman Created at Barracks Strong vs. horseback units, camels, war elephants Weak vs. Archery Range units, towers, siege weapons Upgrades: Attack: Forging, Iron Casting, Blast Furnace (Blacksmith) Armor: Scale Mail Armor, Chain Mail Armor, Plate Mail Armor (Blacksmith) Sight: Tracking (Barracks) Speed: Squires (Barracks) |
![]() |
|
Eagle Warrior Fast infantry with extensive line of sight, piercing armor, resistance to conversion, attack bonus vs. Monks, and a slight attack bonus vs. siege weapons and mounted units. Civilizations without cavalry (Aztecs and Mayans) start the game with Eagle Warrior instead of Scout Cavalry. Created at Barracks Strong vs. archers, Monks, siege weapons Weak vs. infantry, hand cannoneers Upgrades: HP: El Dorado (Mayans unique tech. at Castle) Attack: Forging, Iron Casting, Blast Furnace (Blacksmith); Garland Wars (Aztec unique tech. at castle) Armor: Scale Mail Armor, Chain Mail Armor, Plate Mail Armour (Blacksmith) Sight: Tracking (Barracks) Speed: Squires (Barracks) Unit Creation Speed: Conscription (Castle) Units Resist enemy Monks: Faith, Heresy (Monastery) |