Barracks Units
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Longswordsman
Stronger than Man-at-Arms. Quick and cheap to create.
Created at Barracks
Strong vs. buildings, Stable units
Weak vs. Archery Range units, towers, siege weapons
Upgrades:
Attack: Forging, Iron Casting, Blast Furnace (Blacksmith)
Armor: Scale Mail Armor, Chain Mail Armor, Plate Mail Armor (Blacksmith)
Sight: Tracking (Barracks)
Speed: Squires (Barracks)
Pikeman
Created at Barracks
Strong vs. horseback units, camels, war elephants
Weak vs. Archery Range units, towers, siege weapons
Upgrades:
Attack: Forging, Iron Casting, Blast Furnace (Blacksmith)
Armor: Scale Mail Armor, Chain Mail Armor, Plate Mail Armor (Blacksmith)
Sight: Tracking (Barracks)
Speed: Squires (Barracks)
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Eagle Warrior
Fast infantry with extensive line of sight, piercing armor, resistance to conversion, attack bonus vs. Monks, and a slight attack bonus vs. siege weapons and mounted units.  Civilizations without cavalry (Aztecs and Mayans) start the game with Eagle Warrior instead of Scout Cavalry.
Created at Barracks
Strong vs. archers, Monks, siege weapons
Weak vs. infantry, hand cannoneers
Upgrades:
HP:  El Dorado (Mayans unique tech. at Castle)
Attack:  Forging, Iron Casting, Blast Furnace (Blacksmith); Garland Wars (Aztec unique tech. at castle)
Armor:  Scale Mail Armor, Chain Mail Armor, Plate Mail Armour (Blacksmith)
Sight:  Tracking (Barracks)
Speed:  Squires (Barracks)
Unit Creation Speed:  Conscription (Castle)
Units Resist enemy Monks:  Faith, Heresy (Monastery)